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- Spellswords are more tank (due to having an armor skill and Block), despite what the description says in the wiki. Battlemages are just mages, that can train and wield a melee weapon. I don't think they should get in melee unless protected by an Alteration 'flesh' spell and having a conjured ally. And, a stealthy-mage build is called a Nightblade.
- Elder Scrolls Online: 10 Best Nightblade Builds, Ranked (For 2020) Playing a Nightblade in Elder Scrolls Online can be really fun, but these builds certainly make it a smoother process.
Best ESO Builds Guides for all the classes included. We are presenting a complete list of the Best Builds for all ESO classes. In Elder Scrolls Online, Classes determine the role of your character in your party and impose a specific playstyle. What are some of the Best Archer Builds for Skyrim? Gone are the days of classes in The Elder Scrolls where prisoners had to choose between a Healer or a Mage. What remains in Skyrim is the freedom to fully customise a character’s skills without committing to one talent. For some, Skyrim’s vast landscape is best experienced with a like-minded (or at the very least, entertaining) companion. Others simply need a tank or support character to help them survive the more challenging areas of the game. RELATED: Skyrim: 10 Tips For An Archery Build. Whatever your playing style, Skyrim has a follower for you.
Many Skyrim players get bored of their characters after 20 or 30 levels. Here are some character builds that stay fresh for a long play-through.
Over-powered and “grindy” characters quickly become boring. If you plan to use crafting (enchanting, smithing, and alchemy), try to use higher difficulties and try not to use all three. It gets old having to run from station to station, making money with alchemy and then leveling your crafting and enchanting accordingly. It’s boring to constantly make runs to grab alchemy ingredients too. It’s just lame.
Then, when you have super high crafting stats, now what? You are now overpowered and have no more grinding to do. You have 10,000 healing potions.
Yay.
Is that fun or challenging?
Another character build mistake is to enchant your way down to zero cost magic or insane damage per second (with increased one-hand or two-hand on several items). OK, so you can spam spells and melee damage. How is this fun?
Instead, consider switching to master difficulty if you plan to craft and to not include alchemy. Limit your enchanting to two spell cost reductions per school.
A play-through with zero crafting is also quite rewarding. It makes perks much more (relatively) powerful and necessary. It also makes finding loot actually mean something. If you favor and tend to enjoy a certain build, try it all the way though without crafting at all.
I’m not saying “do not play an archer” or “do not play a stealth build”, what I’m saying is that the following gets old:
- Sneak up on opponent
- Hit them with an arrow
- Back up a bit and wait to be totally hidden again
- Repeat until the enemy is dead
- Repeat until you can one-shot everyone
This might be an unpopular statement, but “how is this fun”? This is just like work to me. It’s super repetitive and there is no ENGAGEMENT.
To not get bored, instead, pick sneak and archer builds that have some sort of engagement element to them.
Skyrim Best Tank Build Instructions
I know this is an unpopular opinion because so many players love stealth archers. Feel free to flame me in the comments if you disagree.
Does this sound familiar…
- Cast and alteration spell and let your magica build back up – but don’t wait too long because your alteration spell will expire
- Switch to Conjuration
- Summon something and let your magica build back up again
- Switch to destruction and engage the enemy
- Leave enough magica to summon a weapon or switch to a physical weapon
- Switch to a healing spell, and then back to alteration to do it again.
That’s such a grind, and it doesn’t even include illusion. Even with hot keys you have to sit and wait before every battle. Without hot keys you are constantly pausing to select spells. That is just boring and not fun.
Instead, limit your magic to a couple of schools. Pick a combat flow that is more immersive.
Race: Altimer
Difficulty: Adept
Stone: The Lord (anything except Atronoch – it’s overpowered)
Level health and magic: 1/1/0
Primary Skills:
Destruction
Restoration
Heavy Armor
Secondary Skills:
None! Do not enchant or use smithing!
Play style:
The tank mage LIKES to get hit. It only makes her stronger. Heavy armor goes up and restoration becomes more powerful. Wearing robes is more powerful in the beginning, but the tank mage must develop her skills over time, grasshopper.
Go into battle by engaging your enemies toe to toe. You only have to dodge blows from the occasional over-powered boss and perhaps wolves/skeevers (to avoid disease).
Other than that, you WANT to get hit and for your health bar to go down. Use destruction in the right and healing in the left. Blast your enemy with the appropriate forms of destruction magic and blast yourself with healing spells.
You can also use two-handed destruction and impact against big bosses, when needed.
You can try ward spells when fighting mages, but I prefer just to keep healing myself.
The engaging nature of this build and the slow but steady strengthening is what keeps it from getting boring. There is hardly any hot-key or immersion breaking menu-pauses to select different spells while in battle.
Its’s also super fun to specialize in only these three skills.
You will become a master of destruction, restoration, and heavy armor.
Race: Altimer
Difficulty: Master
Stone: Lord (anything except Atronoch)
Level health and magic: 1/2/0
Primary Skills:
Restoration
1 Handed
Light Armor
Smithing Vcarve pro 8 download.
Enchanting
Play style:
The Validator bashes opponents with a mace, and relies on healing magic instead of a shield. This “validates” restoration as a perfectly viable school of magic, as around level ten or so, you will see how your opponents will have a VERY hard time killing you when you can keep healing yourself.
Play with a mace in the right hand and a spell in the other. Keep a healing spell of some sort in the left hand and power bash the crap out of your opponents with your mace.
It’s super satisfying to stand there awaiting their approach with your trusty (enchanted) mace, and a very strong arm to swing it, all while not worried about getting hit. You will quickly level your light armor AND your restoration this way. The Validator wears light armor but she is good with it (though perks and crafting) and can take a reasonable amount of shots.
If you face a boss that can kill you with a few hit then use your lightly-armored swiftness to avoid his/her blows, as needed. Step around the corner or back a few years just for a split second and heal yourself, then get right back into the melee action.
This play style should not get boring as it is extremely engaging, and your attacks will feel very powerful. Your health bar will go down when you get hit at the master difficulty but your powerful healing skills will quickly bring it right back. Plus you will be able to get right in there and power attack with your mace again because your healing spells will also regenerate stamina.
Avoid enchanting more than 2 restoration reducing improvements. Zero-cost anything breaks the game. Same goes for 1 handed enchantments – no more than two. Instead, the Validator concentrates on magica regeneration higher magica, and health. Of course this is not “optimal”, but it works great with the character type.
Plan your build with the Skyrim Build Calculator.
The brick character pretty much just stands there and wails on her opponents utilizing extremely damaging techniques.
Race: Orc
Difficulty: Master
Stone: Lord (anything except Atronoch)
Level health and magic: 1/1/0
Primary Skills:
Destruction
2 Handed
Heavy Armor
Smithing
Enchanting Arctic monkeys live at the apollo dvd torrent.
Play Style:
The Brick character blasts two-handed destruction spells at their foes without worrying about running out of magic or kiting backwards to avoid getting squished.
The Brick is not scared of anything, actually.
Once the high-powered two-handed magic depletes the magica bar, she switches to a two-handed axe, with which she is insanely powerful.
With crafted heavy armor and already weakened enemies charging into giant axe power attacks, the Brick isn’t worried about defense either.
Many players think that the fireball spell is not available in the beginning and mid-levels. For the Brick, this is no problem. Remember how in Bauder’s Gate II the “Skulltrap” spell was better than the fireball spell (did I just date myself)? Well, since the Brick does not need magica in her bar, the “Rune” spell can be used generously and with no “waiting” after it is cast.
Picture her standing there, with a powerful rune between her and the enemy. On top of that, she just blasted a two handed fireball at the group and now she stand confident and ready with her crafted 2-handed axe and her heavy armor.
Good luck to them.
Keep your 2-handed and destruction enchantments to a maximum of 2 each. The Brick spends the rest of her enchanting efforts on health and resistance.
More non-boring Skyrim builds to come soon.
In The Elder Scrolls: Online, like in many other MMORPGs, tanks are crucial roles in any group content -- pulling all the monsters and mobs to themselves, then soaking the damage those mobs would otherwise deal to the rest of the group. Dragonknights (DK) in ESO can have some of the best tanking builds in the game, and of the five class options (including the Warden from the new Morrowind DLC), Dragonknight is possibly the easiest to tank with.
Unfortunately, unlike many other MMOs, ESO can be difficult to parse in terms of the best abilities, weapons, and passive skills to use. Where other MMOs have entire websites dedicated to telling players what gear to use, what talents to purchase, and which skills to use when (and in what order, even!), ESO has a handful of dedicated players who publish their personal builds instead.
These guides are no doubt helpful, but some of them outright contradict the others -- leaving players somewhat confused as to what they should be doing. There is an argument to be made that you should just find the skills, gear, and etc that suit your playstyle and have fun with the game. However, other players like finding builds online because someone's done the boring, frustrating legwork for them to optimize their utility.
Luckily for you, we've perused all the suggested builds for Dragonknight tanks, and put together this ultimate build guide to help you spec your DK as best you can.
The Ultimate Dragonknight Tank Build
This build will take you through the best race options, skill selection, passives selection, Champion Points purchases, and some gear selection. We'll start with optimal races:
Dragonknight Tank Race Selection
Out of the ten playable races in ESO, there are ten that are viable choices for a DK tank. No, that is not a typo. You can safely choose any race at the start of the game and still make a kick-ass DK tank. That being said, there are four races that are slightly better at the job: Argonian, Imperial, Nord, andOrc.
Condenser design calculation pdf reader. Argonians come with a laundry list of racial abilities and passives that help them to be wonderful tanks:
- Argonian Resistance increases your Max Health by 9% at the max rank, which can be a huge difference in your health pool.
- Quick to Mend increases your healing done and received by 5%, meaning you'll have an easier time getting health back after taking all the damage.
- Resourceful increases your Max Magicka and gives you (at max rank) 12% of all three pools -- Health, Magicka, and Stamina -- back to you when you drink a potion.
Similarly, Imperials have a good list of racial passives that make them ideal tanks:
- Tough gives your character a 12% increase to your Max Health.
- Conditioning gives your character a 10% increase to Max Stamina.
- Red Diamond gives your character a 10% chance to heal 6% of your Max Health when you hit something.
Nords have a very tanky set of passives:
- Stalwart gives you an increase to Max Stamina and Health Recovery, which means you'll have a bigger stamina pool to use skills, and your health will regenerate faster.
- Resist Frost gives you an increase to your Max Health.
- Rugged gives you straight Damage Reduction, which caps out at 6% in the passive skill.
Orcs have a more aggressive set of passives, befitting their race:
- Brawny increases your Max Health and Max Stamina by 6%.
- Unflinching increases your healing received by 5% and your Health Recovery by 20%.
- Swift Warrior increases melee weapon damage and sprint speed, as well as reducing sprint cost.
Any of these four races will make excellent tanks, and the decision is largely up to taste. Some players argue for Argonians because of their Quick to Mend passive in addition to the 9% increase in health (not to mention the ability to drink any potion and get a portion of all your pools back). Others will say that Imperials, with their larger health pool, make the better tank. You should choose which race you want to play, either based on the stats above or whatever your personal tanking style is. In the end, it's your character.
Skill Selection
Unlike other MMOs, ESO only gives players room for five active skills and an Ultimate in their skill bar. This means that having the right skills upgraded and ready to go is imperative. Luckily, you have two skill bars to switch between at the touch of a button, so you can effectively respond to different situations.
Skyrim Orc Berserker Build
First Bar: Your primary combat bar. Use this when you're actively engaged in melee with one or more targets.
- Pierce Armor: Your standard taunt, and also one of your cheapest skills, in regards to Stamina cost. There's a technique in ESO called 'weaving', where you use a skill, perform a couple regular attacks, and then use the skill again. This is the skill you want to weave with.
- Heroic Slash: Use this skill to debuff strong enemies, as it reduces the damage they do by 15%. Since they'll be doing that damage to you, keep the debuff up as long as you can.
- Hardened Armor: You want to keep an eye on this skill, as you'll want to keep the buff it provides up at all times. It will also give you a damage shield (essentially extra HP) when you use it.
- Absorb Magic: Just by having this skill on your bar, you get better at blocking! You can also use it to absorb damage from an incoming spell, but it's extremely expensive.
- Igneous Shield: A huge buff to you and your party members, and it's based off your total health -- ideal for a tank. Gives everyone a damage shield, with yours absorbing 200% more than everyone else's.
- Ultimate - Magma Shell: Utterly ridiculous. Use this when everything seems to be going downhill, and watch yourself refuse to die. You only take 3% of your max health in damage from every hit while this is up, and all your allies get a damage shield for 100% of their max health.
SecondBar: Your area-of-effect and ranged bar. Use this to pull mobs before combat, or switch to it to activate your AoE skills and switch back to your primary bar.
- Unrelenting Grip: A ranged pull, which can't be blocked or deflected. Perfect for getting enemies right next to you when you need them to be.
- Inner Rage: A ranged taunt, which is great for starting encounters. You can morph this skill to use either Magicka or Stamina, so it'll fit in pretty much any build you make.
- Green Dragon Blood: Immediately heals you for one third of your health, and also gives you Health and Stamina Recovery, as well as enhancing healing you receive.
- Make sure to use this before you use Magma Shell. It will top off your health, and you may not need to burn your ultimate if you use this first.
- Choking Talons: An area of effect spell that roots enemies in place, and also reduces the damage they deal. Use this instead of Heroic Slash when you're surrounded.
- Deep Breath: An AoE spell interrupt. If you've got a lot of enemies around you, use this to stop them from using their nastier skills.
- Ultimate - Aggressive Horn: Increases your group's Health, Stamina, and Magicka pools by 10% for 30 seconds, as well as increasing critical strike damage by 15% for a shorter duration. I've seen this called the strongest tank Ultimate, and for good reason -- more of everything means everyone can heal more, deal more damage, and you can tank more hits.
Passive Skills
Many of these are largely up to you to fit into your playstyle, but One Hand and Shield passives and Heavy Armor passives are almost all useful.
Your Dragonknight passives are also wonderful for tanking -- focus on Draconic Power and Earthen Heart passives, especially those that increase block, spell resistance, and restore Stamina. For all other passives, look for things that increase your durability and Health/Stamina/Magicka recovery.
Champion Points
For Champion Points, you're going to want to focus mostly on the Warrior Constellation. Elemental Defender, Hardy, Thick Skinned, Iron Clad, Bastion,and Heavy Armor Focus are your go-to CP purchases.
In the Thief Constellation, go for Shadow Ward and Arcanist, and in the Mage Constellation, go for Blessed and Melee Weapons Expert.
Gear
Gear is the hardest section to give advice on. Lots of guides will tell you that you can find or craft named sets in certain areas, and tell you to go for those. This is fine, but they all seem to think that everyone has the huge amounts of time to spend grinding out materials or killing mobs for random drops. Ample sound agf keygen for mac.
If grinding is your thing, go for the Hist Bark set, available to craft in Rootwatch Tower, Greenshade; Trader's Rest, Rivenspire; or Hatchling's Crown, Shadowfen (depending on your faction choice). You should also look into Alessia's Bulwark, available to craft in Chancel of Divine Enreaty, Malabal Tor; Hammerhome, Eastmarch; or Alezer Kotu, Alik'r Desert.
If you don't want to spend hours upon hours grinding for a gear piece -- or you're looking for gear to use while you're leveling -- go for the following enchants and traits on your armor:
- Sturdy: Decreases the cost of blocking, enabling you to block more without draining your Stamina so much.
- Health/Healthy: More health in your pool means you can tank more hits.
- Reinforced: Increases your armor, which will reduce the amount of damage you take. Unless you want to run endless calculations, consider this almost interchangeable with the Healthy trait.
- Crusher: This is a weapon enchantment that reduces the armor of whatever you're hitting for 5 seconds. Considering you're up in enemies' faces all the time, you want to give your allies the edge in regards to damage, and Crusher is a great way to do it.
That about wraps up our Dragonknight tanking guide for Elder Scrolls Online. Keep in mind that ESO is a very flexible MMO. Unlike other games, you have a lot of room to change skills, passives, and champion points and still be an effective tank -- so find what suits you best, and run with that!
If you've got your own builds and suggestions, be sure to leave them in the comments. And check out the rest of our ESO guides for other build suggestions, general tips, and more!